Exports

Exports

Options

  • coords: vector3
  • key?: string
  • shape?: circle | square | hex
  • spriteIndicator?: boolean
  • colour?: table rgba {0, 0, 255, 255}
  • onEnter?: function
  • onExit?: function
  • nearby?: function, onTick
  • distance?: number
  • canInteract? : function
  • boneId: number, will work and require for spriteOnBone
  • entity: entityId, will work and require for spriteOnBone and spriteOnEntity

Usage

    local bl_sprites = exports.bl_sprites
    bl_sprites:sprite(options)
    bl_sprites:spriteOnEntity(options)
    local sprite = bl_sprites:spriteOnBone(options)
    sprite:removeSprite()
    sprite:updateTargetData(key, value)
    
  • options: table
  • sprite: class
  • key: string options index
  • value: any options value